SDFS

250,0 --- if 1, are good. if 2 are evil
250,1 --- PC number
250,2 --- number of townspeople killed

TOWN:

0,1 ---- Looked at a gravestone
0,2 ---- Looked at temple shelves
0,3 ---- Been in priests room
0,4 ---- Read the healing book in temple (good one time)
0,5 ---- looked at temples box/stole (if bad)
0,6 ---- temple greeting
0,7 ---- commander's shelves
0,8 ---- stieger's/steven's initial conversation
0,9 ---- if 1, have quest to go and unblock/lock doors
0,10 --- how many doors been to
0,11 --- been to sw 1 if cant open, 2 if can (goodie)
0,12 --- been to se 1 if cant open, 2 if can (goodie)
0,13 --- been to nw 1 if cant open, 2 if can (goodie)
0,14 --- opened a door
0,15 --- stepped on stairwell
0,16 --- got to mayor's door
0,17 --- mayordeath countdown has begun/told to go to town hall to kill mayor
0,18 --- last fight - number dead
0,19 --- sealed sw as baddie
0,20 --- sealed se as baddie
0,21 --- sealed nw as baddie
0,22 --- read library shelves
0,23 --- library greeting
0,24 --- library steps
0,25 --- approached crater if good/approached barracks if bad
0,26 --- entered bakery 
0,27 --- archers shelves
0,28 --- trainers shelves
0,29 --- used wheel
1,0 ---- storeroom message
1,1 ---- Message about mayor survived, chase remaining invaders to blasted wall
1,2 ---- chased invaders away
1,3 ---- message "have to run to wall" heard
1,4 ---- message at wall, running towards wall, heard
1,5 ---- mayor dead at 1